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Simulated Car Racing @ GECCO-2009

admin | | Wednesday, February 11th, 2009

The simulated car racing competition organized at GECCO-2009 is now part of the 2009 Simulated Car Racing Championship, an event joining the three competitions held at CEC-2009, GECCO-2009, and CIG-2009.

Contest 1: Learning to Drive

We are pleased to announce the official start of the Simulated Car Racing competition of GECCO-2009 with the publication of the competition rules and regulations for the first task, titled Learning to Drive, and the availability of the competition software.

Important Dates

  • Submission deadline: July 1st 2009
  • Conference: July 8th-12th 2009

Rules and Regulations

The competition involves three Gran Prix on three (unknown) tracks. Each Gran Prix is organized in two stages: the warm-up and the actual race. In the warm-up, each driver will race alone for 10000 game tics, approximatively 3 minutes and 20 seconds of actual game time. The eight drivers that will cover the more distance will qualify for the next stage, the actual race.

In the second stage, the eight drivers will race together. Each race consists of ten trials. The goal of each trial is to complete five laps from a randomly generated starting grid. At the end of each trial, the drivers will be scored using the F1 system: 10 points to the first controller that completed the three laps, 8 points to the second one, 6 to the third one, 5 to the fourth, 4 to the fifth one, 3 to the sixth, 2 to the seveth, and 1 to the eighth. The driver performing the fastest lap in the race will get two additional points. The driver completing the race with the smallest amount of damage will receive two extra points. The final score for each driver in the Grand Prix will be computed as the median of the 10 scores collected during the trials.

Competition Software

Support

Organizing Committee

  • Daniele Loiacono, Politecnico di Milano, Italy
  • Julian Togelius, IDSIA, Switzerland
  • Pier Luca Lanzi, Politecnico di Milano, Italy

Contest 2: Optimizing Car Setup

We are pleased to announce the official start of the Simulated Car Racing competition of GECCO-2009 with the publication of the competition rules and regulations for the second task, titled Optimizing Car Setup, and the availability of the competition software.

Important Dates

  • Submission deadline: July 1st 2009
  • Conference: July 8th-12th 2009

Rules and Regulations

The contest involves three tracks. The evolutionary algorithm will have to find the best car setup for each one of the tracks. The contest is divided into an optimization phase and an evaluation phase.
During the optimization phase, the evolutionary algorithm will be pplied to search for the best parameter setting. During the evaluation phase, the best solution will be scored according to the distance covered in a fixed amount of game time (or game tics).

A parameter setting is represented by a vector of real numbers. The competition software provides an API to evaluate a specific parameter setting on a track and returns the best lap time, the top speed, the distance raced, and the damage suffered. Through the API, it is ossible to specify the amount of game tics to use for evaluating a car setup. The game tics spent for an evaluation are subtracted from the total amount of game tics available. When the 10 millions of game tics are exhausted or the evaluation process has taken up more than 2 hours of CPU time, no further evaluation will be possible.

Competition Software

Support

Video Tutorials

Organizing Committee

  • Luigi Cardamone, Politecnico di Milano, Italy
  • Daniele Loiacono, Politecnico di Milano, Italy
  • Julian Togelius, IDSIA, Switzerland
  • Pier Luca Lanzi, Politecnico di Milano, Italy

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